The credit for this posts dosnt go to me but to jason ocampo of ign
It was bound to happen sooner or later; having seen Call of Duty: World at War about three or four times now, Activision finally let us have a chance to actually play the game, a World War II shooter built on the Call of Duty 4: Modern Warfare engine. We got a taste of two-player co-op in the Pacific (the game supports up to four-player co-op in the campaign) as well as some Russian-themed competitive co-op.
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